VBS2 Real Time Tactical Prototype Demo




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HaronFire: I have several suggestions. Most obvious ones: A) Unable to carry out order B) Being fired upon C) Indirect fire in the proximity D) Spotting a unit Advanced options to C) could be to set the proximity and include/exclude own fire and/or smoke. For D), to include/exclude already spotted units. Another suggestion could be E) when units in FOV moves outside a set area (surveillance) I have to think about other conditions, but I'm sure there are many other relevant triggers :-)

HaronFire: I have several suggestions. The most obvious ones are A) when a soldier (or group of soldiers) is fired upon, B) when indirect fire lands in their proximity, C) when they spot another unit and D) when unable to carry out orders. Advanced options to these could be to include/exclude own indirect fire and/or smoke in B, and units already observed by others in C. Other alarms could be E) when units in FOV are moving outside a certain area (surveillance mission). I'll get back with more ideas :-)

stopthatimmediately: being able to set groups seems an obvious suggestion.

OEC G&V: It's actually setHeight. SetScale has the really really annoying property of jumping back to the original size if the object/vehicle moves. We will have to find a work around to make big versions of vehicles and objects.

OEC G&V: We really like your idea and plan on implementing it in the next build. What types of conditions would you think would trigger an audible alarm?

HaronFire: This could be a very interesting add-on to VBS2. I have a suggested feature. When controlling large numbers of soldiers, one cannot focus on every soldier all the time. Therefore, an alarm system would be very useful. I'd like the option of setting certain conditions that will trigger an "alarm", notifying me of what has happened, where, and giving me the option of instantly switching focus to the relevant area/soldier.

mirtaet: As old as Command and Conquer. ))
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VBS2 Real Time Tactical Prototype Demo 5 out of 5

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VBS2 Real Time Tactical Prototype Demo